![]() The cameras on the HoloLens 2, which can depth-scan my room much like the iPhone 12 Pro's lidar. There's a feeling of having supernatural powers that flows through the HoloLens interface. ![]() To control far-off things, I open my hand and cast a beam like I'm Vision. I open the HoloLens menu by looking at my wrist and tapping a button that appears there, glowing. To touch virtual things, like buttons or keyboards, I reach my fingers out and tap them. Hand tracking on the Oculus Quest works surprisingly well, but the HoloLens 2 has no controllers at all: Everything is done with your hands. The Oculus Quest and HoloLens 2 both allow hand tracking, but Facebook uses it as an alternative to the Quest's controllers. The self-contained and easy-to-use feel of both serves a similar purpose: get people into VR (or AR) fast and without cable tangles or weird interfaces. They both fit easily over my head and fit over my prescription glasses. They're both standalone devices that don't need PCs or phones to use. While the Quest 2 is $300 and the HoloLens 2 is more than $3,000, there's a spiritual similarity to both. The headset is surprisingly compact and about the same size as (though it feels lighter than) the Oculus Quest 2, Facebook's self-contained VR headset. Scott Stein/CNET It reminds me, oddly, of the Oculus Quest 2 HoloLens 2, Oculus Quest 2: both standalone, both easy to start up. ![]()
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